The rep count you can trust.
The watch counts on your wrist. The phone re-counts from video. Then GeauxMuscle asks you, and tells you how sure it is. Load, reps and per-rep bar speed, logged from the lift itself.
Looks like Overhead Press to me too. How sure are you?
Honest answer — guesses are kept but never used to train the model.
Three counts have to agree before a set is yours.
Most apps count once and hope. GeauxMuscle counts on the wrist, counts again on video, and asks the one person who was there.
Listens on the wrist
Motion sensors on your Apple Watch pick out each rep and the speed of the bar. Nothing is tapped mid-set.
Re-counts from video
Prop the phone up and it tracks your body through the set. You tap yourself once so it never follows your spotter.
Confirms, or corrects
The app says what it thinks and asks. "Confirm" or "Not quite". Your count is the one that gets the seal.
The count, the load, and the speed of every rep.
Version 1.0 is deliberately small. It does three things and does them in a way you can check.
It says what it knows, and what it doesn't.
The rules the app is written to, in the words it uses on screen.
The count stays dim until the first rep lands. You will never see a glowing "0" pretending to be a measurement.
"I can't tell what movement this was yet." When it isn't sure, it tells you, instead of guessing and moving on.
The app's number is a proposal. Yours gets the checkmark seal, and only confirmed sets go in the log.
A number that can't be trusted shows in amber with the reason. Never as fact, never as a red-amber-green verdict.
Under three reps, counting isn't reliable yet, and the app says so on the set.
Reps, video and watch data stay on your watch and phone. There is no GeauxMuscle server, so there is nothing to upload.
Coming to the App Store.
Early builds are on TestFlight now. Watch the YouTube channel for demo sets as they're recorded, and the App Store link will land here the day it goes live.